package de.dqi.pong;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

/**
 * TODO Input - finish class definition
 * <hr>
 * This class should get all keyboard input from the Application, when the game is running.
 * It stores the
 * <hr><dl><dt>
 * Summary: </dt><br><dd>
 *  
 * </dd><br><dt>
 * Author: </dt><br><dd>
 *  Vincent
 * </dd></dl>
 */
public class Input
		extends KeyAdapter {
	public static final Input	instance	= new Input();
	
	private Input() {
	}
	
	@Override
	public void keyPressed(KeyEvent event) {
		//TODO handle Button presses
	}
	
	@Override
	public void keyReleased(KeyEvent event) {
		//TODO handle Button releases
	}
	
	public boolean isRightUpPressed() {
		return false;
	}
	
	public boolean isRightDownPressed() {
		return false;
	}
	
	public boolean isLeftUpPressed() {
		return false;
	}
	
	public boolean isLeftDownPressed() {
		return false;
	}
	
}
